Program

Featuring two keynote presenters, analysis and discussion of cutting-edge industry case studies, demonstrations of emerging, high-tech applications, and networking among diverse peers, this cross-industry event is designed to inspire innovation and introduce new knowledge and techniques. LEEF brings together learning leaders, entertainment developers, designers of leading-edge technologies, business decision makers, creative entrepreneurs and researchers who are focused on using emerging tools and solutions to improve performance and enhance learning.

Keynote Presentations

Clark Aldrich, The Business and Learning Results of Games and Simulations

Julie Dirksen and Rick Van Sant, Playing with the Brain: The potential impact of brain research on game and simulation design

Case Study Presentations

Several talented presenters will examine their projects in games, virtual worlds, simulations, and console games.

Learning Partner Sessions

The workshops focus on design and technology strategies and techniques for games, simulations and virtual worlds

Wednesday, June 17, 2009

3:00 PM - 5:00 PM

Exhibitor Setup, 12th Floor

4:00 PM

Crowne Plaza Hotel Check-in Available

Thursday, June 18, 2009

8:00 AM

Registration Opens, Room 1302

8:00 - 8:45 AM

Continental Breakfast, Room 1302

8:00 AM -8:45 AM

Exhibitor Area Open (12th Floor)
High-Tech Demo Area Open (Room 1302)

8:45 -10:00 AM

Keynote Session:
The Business and Learning Results of Games and Simulations

Presented by:
Clark Aldrich, Author, Researcher, Consultant

10:00 AM -10:20 AM

Break

10:30 AM – 12:30 PM

Case Studies
Games Simulations Console Games Virtual Worlds

View submitted cases

 

12:30 PM - 1:30 PM

Networking Lunch

1:30PM - 2:00 PM

Break

2:00 PM - 4:00 PM

Case Studies
Games Simulations Console Games Virtual Worlds

View submitted cases

 

4:00 PM - 6:00 PM

High Tech Demos, Room 1302

5:00 PM - 6:00 PM

Networking Reception, 12th Floor Exhibitor Area

6:00 PM

Night Out on Harrisburg's Restaurant Row, Second Street
Departs from 1st Floor Elevator Lobby

Friday, June 19, 2009

8:00 AM

Registration Opens, Room 1302

8:00 AM - 8:45 AM

Breakfast and Networking, Room 1205
Exhibitor Area Open, High-Tech Demo Area Open

8:45 AM - 10:00 AM

Keynote Session:
Playing with the Brain: The potential impact of brain research on game and simulation design

Presented by:
Julie Dirksen, Director of Online Training, RMC Project Management
Rick Van Sant, Faculty in Residence: Center for Teaching and Learning, Ferris State University

10:00 AM - 10:20 AM

Break

10:30 AM - 12:30 PM

Case Studies
Games Simulations Console Games Virtual Worlds

View submitted cases

 

12:30 AM - 1:30 PM

Networking Lunch, Room 1205

12:30 AM - 2:00 PM

High Tech Demo, Room 1302

1:30 PM - 4:30 PM

Learning Partner Workshops:

1:30-4:30p Character Development and Storytelling for Live Action User Directed Games
Presented by:  RWD Technologies
1:30-2:55p Reduce the Complexity of Developing Behavioral Simulations
Presented by:  Humentum
3:05-4:30p Learning Virtually: Select the Right Virtual World and Designing the Right
Experience

Presented by:  Tandem Learning

Why Attend?

  • Learn from in-depth project case studies by experienced designers and developers:
  • Get hands on experience with projects and tools
  • Discuss implementation challenges with presenters and colleagues as part of the program

If you want to:

  • Design eLearning programs that are interactive and immersive
  • Increase engagement using new techniques and tools
  • Improve outcomes and effectiveness of education and training projects
  • Integrate entertainment and gaming principles for learning and performance
  • Explore best practices for evaluating and measuring the ROI from games and simulations

 



LEEF Exhibitors

the EdVenture Group
JPL Creative Evolution
NexLearn
RWD

Please contact us with questions at 717.901.5125 or e-mail leef@Harrisburgu.net.