Case Studies

Case studies will explore and analyze the use of games, simulations, virtual worlds and console games for learning and performance.

The 2-hour case study sessions will include a high-level overview of the project, hands-on engagement , and group analysis of how to apply the project's best practices and lessons learned to other scenarios. Presentations will include information on:
  • the program goals, participants, stakeholders, and resources
  • the project's accomplishments and lessons learned
  • measures to identify evidence of changed behavior and outcomes, and the project's return on investment
  • access to the application or resources used to create the program

Featured Case Studies

CATT LaboratoryCenter for Advanced Transportation Technology (CATT Laboratory),
University of Maryland and Forterra Systems, Inc

I-95 Corridor Coalition Virtual Incident Management Training

[more]

CISCOCisco
Cisco Certification Exam Study Games

[more]

Winds of OrbisDeep End Interactive
Winds of Orbis: An Active-Adventure

[more]

Enspire LearningEnspire Learning
Celebrity Calamity: Teaching Personal Finance through Games

[more]

ExperiencePointExperiencePoint
Lakeview Change Management Simulation

[more]

HumentumHumentum
US Sales and Marketing Policy Simulation

[more]

JPLJPL
Health Education Games

[more]

NexLearnNexLearn, LLC
Essential Leadership Simulation Series

[more]

ViaVivoUniversity of Maryland University College
Criminal Justice Simulations

[more]

ViaVivoUS Army War College
Military Global Distribution Game

[more]

ViaVivoViaVivo, Inc.
Developing Entrepreneurship with Serious Games

[more]

Visual PurpleVisual Purple, LLC
Winning in Wireless, CEO Simulation in a Virtual World

[more]

Why Attend?

  • Learn from in-depth project case studies by experienced designers and developers:
  • Get hands on experience with projects and tools
  • Discuss implementation challenges with presenters and colleagues as part of the program

If you want to:

  • Design eLearning programs that are interactive and immersive
  • Increase engagement using new techniques and tools
  • Improve outcomes and effectiveness of education and training projects
  • Integrate entertainment and gaming principles for learning and performance
  • Explore best practices for evaluating and measuring the ROI from games and simulations

 



LEEF Exhibitors

the EdVenture Group
JPL Creative Evolution
NexLearn
RWD

Please contact us with questions at 717.901.5125 or e-mail leef@Harrisburgu.net.